Version 0.4.9
Devlog – February 5, 2024
Here’s a summary of the recent commits made:
- Tweaks to Player’s animation callbacks
- Description: Adjustments made to enhance the player’s animation callbacks.
- SFX safeties
- Description: Implementation of safety measures for sound effects.
- Misc BaseGame fixes
- Description: Various fixes and improvements made to the BaseGame module.
- Adds a callGamemodeFunction invoke for client mission loading
- Description: Allows the gamemode to execute specific functions once the client finishes loading a mission, but before fully connecting/spawning.
- Updates the initPersistFields for ParticleData and Material
- Description: Updates made to the initialization of persist fields for ParticleData and Material components.
- Updates the loadingGUI to use consistent background panels
- Description: The loading graphical user interface (GUI) now utilizes the same background panels as other menus, rather than a bitmap.
- Adds ability for MLTextCtrl to type characters over time
- Description: MLTextCtrl now has the ability to gradually type out characters.
- Adds ability to force the inspector to only show specific array’d fields
- Description: Allows the inspector to display only a predefined set index of array’d fields.
- Fixes handling of imageAssets for array’d field types
- Description: Improves the handling of imageAssets for array’d field types, along with fixing editor behavior for guiBitmapCtrl to ensure proper updating of fields upon editing.
- Ensures material animation flags are cleared when values are changed
- Description: Prevents material animation flags from persisting when values are modified.
- Dial back overly aggressive setRest
- Description: Adjustments made to reduce the aggressiveness of setRest functionality.
These commits reflect ongoing efforts to enhance functionality, improve user experience, and address various issues within the project.