Version 0.4.9-Multiple UI Fix
Development Updates – September 2024 Windowed Console Enhancements: Added extra increased font size for better readability. New features for closing, opening, and […]
MadMyCity preview spoil
Is blurred we all know it. We still gives us doubts about the final version, tell us that these images inspire you […]
Version 0.4.9-Steering Compatibility
Development Updates – August 30, 2024 Here’s a summary of the recent commits made: Clean up surface property visualizer Description: Improved and […]
Version 0.4.9-hotfix
Development Updates – July 25, 2024 Here’s a summary of the recent commits made: 1. Removes old remaining refs to PauseMenu – […]
Major Update, Fixes, and Optimizations
June 26, 2024 Pickanimation Filter: Introduced a new filter for pickanimations, enhancing the visual selection process. Handle Missing: Implemented robust handling for […]
Version 0.4.9-Fast-Fourier-Transform&IES-fix
Development Updates – April 19, 2024 Here’s a summary of the recent commits made: PR for generating cubemap mips Description: Implemented a […]
Roadmap Updates for CibleGame, Parallax Engine, and MadMyCity
CibleGame: Exciting news from CibleGame! We’ve unveiled the development launch of our inaugural game on the groundbreaking Parallax Engine, revealed to the […]
Version 0.4.9-Steamwork&IES-Photometric
Development Updates – February 23, 2024 Here’s a summary of the recent commits made: Fizzle fix for OpenGL Description: Implemented a fix […]
Version 0.4.9-dev
Devlog – February 7, 2024 Here’s a summary of the recent commits made: Incorporating code to resolve memory-related issues Description: Changes implemented […]
Version 0.4.9
Devlog – February 5, 2024 Here’s a summary of the recent commits made: Tweaks to Player’s animation callbacks Description: Adjustments made to […]
Version 0.4.8
Bugfix – Recent Commits Here are the latest bugfix: Minor fix Description: Addressed a minor issue within the codebase. Refresh SDK module […]