Version 0.4.10-Performance Enhancement: Code Cleanup, Visual Improvements, and Validation Up

SteamBase_wip Module Code Changes For Steamworks SDK 1.62

  • SteamBase_wip Module Code Changes For Steamworks SDK 1.62
    • Updated the SteamBase_wip module to be compatible with Steamworks SDK 1.62. This update ensures that the module can leverage the latest features and improvements provided by the new SDK version.

Various Updates and Fixes

  • General Improvements
    • General updates to improve the stability and performance of the codebase.
  • Compatibility Enhancements
    • Additional updates to ensure compatibility and fix minor issues.
  • Fix Extension Comment
    • Corrected comments in the extension code to improve readability and maintainability.
  • Issue Resolutions
    • Further updates to address reported issues and enhance functionality.
  • Fix (?) Rotation
    • Addressed an issue with rotation calculations to ensure accurate object orientation.
  • Typofix for Bad %client.spawnDataBlock Filtering
    • Fixed a typo in the filtering logic for %client.spawnDataBlock to improve data handling.
  • Shader Variation Optimization
    • Removed redundant shader variations to optimize performance and reduce memory usage.
  • Tool-Specific Code Encapsulation
    • Encapsulated tool-specific code for level assets to improve code organization and readability.
  • Percent Range Implementation
    • Implemented percent ranges from 0 to 100 for better control and precision in various settings.
  • Spawn Failure Reporting
    • Corrected the reporting mechanism for spawn failures to provide more accurate and useful information.
  • Ambient Handling Improvements
    • Improved the handling of ambient settings in ShaderGen to enhance visual quality.
  • Wetness Effects Fix
    • Addressed issues related to wetness effects to ensure realistic visuals.
  • Forward Cubemap Correction
    • Corrected the forward cubemap implementation to improve rendering quality.
  • BrdfTexture Fix
    • Fixed issues with the brdfTexture to ensure proper texture mapping.
  • Cubemap via 2D Textures
    • Implemented support for feeding a cubemap using 2D textures to enhance flexibility.
  • Brdf Code Cleanup
    • Cleaned up the brdf code to improve performance and readability.
  • Specular Settings Review
    • Reviewed and improved specular settings to enhance visual fidelity.
  • General Fixes and Cleanup
    • General fixes and cleanup to improve code quality and performance.
  • Validator Cleanups
    • Continued cleanup of validators to ensure accurate and efficient validation processes.
  • Method Consolidation
    • Consolidated the contents of the addFieldV method to avoid code duplication and improve maintainability.
  • Impulse Handling Optimization
    • Optimized impulse handling to skip unnecessary calculations, improving performance.
  • New Validators Addition
    • Added multiple new validators to enhance data integrity and validation processes.
  • Grid Size Correction
    • Corrected and conformed grid size settings to ensure consistent behavior.
  • Out-of-Range Value Reporting
    • Improved error reporting to clearly indicate when a value is out of range.

These updates and fixes are part of our ongoing effort to improve the stability, performance, and functionality of our codebase. Stay tuned for more updates!